Everon, 1989 · life/RP for Arma Reforger

Docs · Current plan

Scopes

docs/roadmap/scopes/README.mdEdit on GitHub

A scope is one plan a contributor can finish without boiling the framework. It names the player loop, what ships in the first slice, which assets are legal, and the proof.

Required headings

# Name

Milestone: M1 | M2 | M3 | M4 | M5 | Parked | In the tree (M1)
Extends: the systems already in the tree this builds on

## Player loop
## In scope
## Out of scope
## Assets
## First slice
## Depends on
## Proof

Prefab and script names for each scope are in sources.md. The headless case, DebugWorld entity, and screenshot for each scope are in testing.

Rules

  • One loop per file. Bank, jail, and hospital share forced entry; they do not each invent a charge.
  • Assets are base-game prefabs, chosen in config. A missing prefab logs an error and that site stays closed.
  • The server decides the payout, the sentence, and the lock state. The client only asks.
  • Player-facing strings are localization keys.
  • Update features.md in the same change that implements the scope.

Areas

Folder Covers
crime/ Breach, robberies, contraband
police/ Sentence and ranks
work/ Legal resources and civilian jobs
ownership/ Groups, hideouts, vehicles
later/ Scopes for M4, M5, or parked

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