Everon, 1989 · life/RP for Arma Reforger

Docs · Current plan

Gas station robbery

docs/roadmap/scopes/crime/gas-station-robbery.mdEdit on GitHub

Milestone: M2 Extends: Crime, Money

Player loop

A civilian holds up the till at a fuel station and leaves with cash. No breach. This is the small, fast robbery.

In scope

  • A till action on a fuel-station building, reusing EL_RobAction gates: civilian only, cooldown, minimum police on duty, wanted increase, one police alert.
  • Payout is MoneyStack cash in a config range. The server rolls it.
  • The site can sit on an Everon fuel station or a building override dropped in its place.

Out of scope

  • A new robbery action distinct from the cash rob path.
  • Blowing the pumps, custom station meshes, or a fuel-price simulation.
  • Vehicle fuel theft. Fuel delivery is a legal job.

Assets

Building: Prefabs/Structures/Commercial/FuelStations/FuelStation_E_01/. That building is the capture prefab and is not placed in the debug row. The debug till is {4E4E1620C6B02E1F}Prefabs/Props/Commercial/EL_FuelTill.et, which inherits Prefabs/Props/Commercial/CashierShop_01.et. Payout: MoneyStack via EL_RobAction. The fuel can Prefabs/Items/Fuel/Jerrycan_01/Jerrycan_01_item.et is the delivery job, not this till. LNGC has no till robbery. See sources.

First slice

One DebugWorld till. Cash increases, bank balance does not, wanted increases by the configured amount, a second attempt inside the cooldown is refused and logged.

Depends on

  • Crime robbery gates
  • Money
  • Police on-duty count

Proof

  • Logic: same pin style as crime/rob-reward and roadmap/fuel.
  • World: the till on a station prefab pays once per cooldown.

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