Docs · Current plan
Gas station robbery
docs/roadmap/scopes/crime/gas-station-robbery.mdEdit on GitHub
Milestone: M2
Extends: Crime, Money
Player loop
A civilian holds up the till at a fuel station and leaves with cash. No breach. This is the small, fast robbery.
In scope
- A till action on a fuel-station building, reusing
EL_RobActiongates: civilian only, cooldown, minimum police on duty, wanted increase, one police alert. - Payout is MoneyStack cash in a config range. The server rolls it.
- The site can sit on an Everon fuel station or a building override dropped in its place.
Out of scope
- A new robbery action distinct from the cash rob path.
- Blowing the pumps, custom station meshes, or a fuel-price simulation.
- Vehicle fuel theft. Fuel delivery is a legal job.
Assets
Building: Prefabs/Structures/Commercial/FuelStations/FuelStation_E_01/. That building is the capture prefab and is not placed in the debug row. The debug till is {4E4E1620C6B02E1F}Prefabs/Props/Commercial/EL_FuelTill.et, which inherits Prefabs/Props/Commercial/CashierShop_01.et. Payout: MoneyStack via EL_RobAction. The fuel can Prefabs/Items/Fuel/Jerrycan_01/Jerrycan_01_item.et is the delivery job, not this till. LNGC has no till robbery. See sources.
First slice
One DebugWorld till. Cash increases, bank balance does not, wanted increases by the configured amount, a second attempt inside the cooldown is refused and logged.
Depends on
Crimerobbery gatesMoneyPoliceon-duty count
Proof
- Logic: same pin style as
crime/rob-rewardandroadmap/fuel. - World: the till on a station prefab pays once per cooldown.