Everon, 1989 · life/RP for Arma Reforger

Docs · Current plan

Tasks

docs/roadmap/scopes/later/tasks.mdEdit on GitHub

Milestone: M5 Extends: Quests (LF_QuestTrackerComponent)

Player loop

A workplace or faction office offers a task. The player accepts it in the world, completes the objective, and is paid in cash. The tracker already stores definitions, progress, expiry, and rewards.

In scope

  • Tasks authored as data on the existing tracker.
  • One legal example (a delivery that can replace a hard-coded job run) and one police example once police missions need it.
  • Rewards pay cash through EL_MoneyUtils.

Out of scope

  • A second quest framework.
  • A quest hub menu with no location.

Assets

LF_QuestTracker, LF_QuestGiverComponent, LF_QuestAction, and the DebugWorld QuestGiver_Start. Rewards pay through EL_MoneyUtils. LNGC has no task board; its dispatch dialog is the police-call case in police missions. See sources.

First slice

One board at a workplace, one collect-or-deliver task, cash reward, expiry logged.

Depends on

  • LF_QuestTrackerComponent
  • Money

Proof

  • The existing quest logic and world tests stay green.
  • The new task pays once and shows in the quest log.

Suggest a changeAll docs